TrinityCore
boss_magmadar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/* ScriptData
19SDName: Boss_Magmadar
20SD%Complete: 75
21SDComment: Conflag on ground nyi
22SDCategory: Molten Core
23EndScriptData */
24
25#include "ScriptMgr.h"
26#include "molten_core.h"
27#include "ScriptedCreature.h"
28
30{
31 EMOTE_FRENZY = 0
32};
33
35{
36 SPELL_FRENZY = 19451,
38 SPELL_PANIC = 19408,
40};
41
43{
47};
48
49struct boss_magmadar : public BossAI
50{
52 {
53 }
54
55 void Reset() override
56 {
59 }
60
61 void JustEngagedWith(Unit* victim) override
62 {
67 }
68
69 void UpdateAI(uint32 diff) override
70 {
71 if (!UpdateVictim())
72 return;
73
74 events.Update(diff);
75
77 return;
78
79 while (uint32 eventId = events.ExecuteEvent())
80 {
81 switch (eventId)
82 {
83 case EVENT_FRENZY:
87 break;
88 case EVENT_PANIC:
91 break;
92 case EVENT_LAVA_BOMB:
93 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_LAVA_BOMB))
94 DoCast(target, SPELL_LAVA_BOMB);
96 break;
97 default:
98 break;
99 }
100
102 return;
103 }
104 }
105};
106
108{
110}
Texts
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
void AddSC_boss_magmadar()
@ SPELL_FRENZY
@ SPELL_MAGMA_SPIT
@ SPELL_LAVA_BOMB
@ SPELL_PANIC
@ EMOTE_FRENZY
@ EVENT_PANIC
@ EVENT_LAVA_BOMB
@ EVENT_FRENZY
void JustEngagedWith(Unit *who) override
EventMap events
void Reset() override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:56
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
#define RegisterMoltenCoreCreatureAI(ai_name)
Definition: molten_core.h:84
@ BOSS_MAGMADAR
Definition: molten_core.h:31
void UpdateAI(uint32 diff) override
void Reset() override
boss_magmadar(Creature *creature)
void JustEngagedWith(Unit *victim) override