TrinityCore
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#include <ScenarioMgr.h>
Public Member Functions | |
ScenarioPOI () | |
ScenarioPOI (int32 blobIndex, int32 mapID, int32 uiMapID, int32 priority, int32 flags, int32 worldEffectID, int32 playerConditionID, int32 navigationPlayerConditionID, std::vector< ScenarioPOIPoint > points) | |
ScenarioPOI (ScenarioPOI &&scenarioPOI)=default | |
Public Attributes | |
int32 | BlobIndex |
int32 | MapID |
int32 | UiMapID |
int32 | Priority |
int32 | Flags |
int32 | WorldEffectID |
int32 | PlayerConditionID |
int32 | NavigationPlayerConditionID |
std::vector< ScenarioPOIPoint > | Points |
Definition at line 74 of file ScenarioMgr.h.
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inline |
Definition at line 86 of file ScenarioMgr.h.
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inline |
Definition at line 88 of file ScenarioMgr.h.
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default |
int32 ScenarioPOI::BlobIndex |
Definition at line 76 of file ScenarioMgr.h.
int32 ScenarioPOI::Flags |
Definition at line 80 of file ScenarioMgr.h.
int32 ScenarioPOI::MapID |
Definition at line 77 of file ScenarioMgr.h.
int32 ScenarioPOI::NavigationPlayerConditionID |
Definition at line 83 of file ScenarioMgr.h.
int32 ScenarioPOI::PlayerConditionID |
Definition at line 82 of file ScenarioMgr.h.
std::vector<ScenarioPOIPoint> ScenarioPOI::Points |
Definition at line 84 of file ScenarioMgr.h.
int32 ScenarioPOI::Priority |
Definition at line 79 of file ScenarioMgr.h.
int32 ScenarioPOI::UiMapID |
Definition at line 78 of file ScenarioMgr.h.
int32 ScenarioPOI::WorldEffectID |
Definition at line 81 of file ScenarioMgr.h.