18#ifndef WorldserverGameUtilitiesService_h__
19#define WorldserverGameUtilitiesService_h__
std::unordered_set< uint32 > params[2]
GameUtilitiesService(WorldSession *session)
uint32 HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const *request, game_utilities::v1::GetAllValuesForAttributeResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) override
static std::unordered_map< std::string, ClientRequestHandler > const ClientRequestHandlers
uint32 HandleRealmJoinRequest(std::unordered_map< std::string, Variant const * > const ¶ms, game_utilities::v1::ClientResponse *response)
uint32(GameUtilitiesService::*)(std::unordered_map< std::string, Variant const * > const &, game_utilities::v1::ClientResponse *) ClientRequestHandler
uint32 HandleRealmListRequest(std::unordered_map< std::string, Variant const * > const ¶ms, game_utilities::v1::ClientResponse *response)
uint32 HandleProcessClientRequest(game_utilities::v1::ClientRequest const *request, game_utilities::v1::ClientResponse *response, std::function< void(ServiceBase *, uint32, ::google::protobuf::Message const *)> &continuation) override
WorldserverService< game_utilities::v1::GameUtilitiesService > BaseService
Player session in the World.