TrinityCore
WorldStatePackets.cpp
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "
WorldStatePackets.h
"
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WorldPackets::WorldState::InitWorldStates::InitWorldStates
()
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:
ServerPacket
(
SMSG_INIT_WORLD_STATES
, 16) { }
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WorldPacket
const
*
WorldPackets::WorldState::InitWorldStates::Write
()
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{
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_worldPacket.
reserve
(16 + Worldstates.size() * 8);
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_worldPacket <<
int32
(MapID);
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_worldPacket <<
int32
(AreaID);
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_worldPacket <<
int32
(SubareaID);
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_worldPacket <<
uint32
(Worldstates.size());
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for
(
WorldStateInfo
const
& wsi : Worldstates)
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{
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_worldPacket <<
int32
(wsi.VariableID);
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_worldPacket <<
int32
(wsi.Value);
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}
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return
&_worldPacket;
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}
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WorldPackets::WorldState::UpdateWorldState::UpdateWorldState
()
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:
ServerPacket
(
SMSG_UPDATE_WORLD_STATE
, 9) { }
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WorldPacket
const
*
WorldPackets::WorldState::UpdateWorldState::Write
()
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{
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_worldPacket <<
uint32
(VariableID);
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_worldPacket <<
int32
(Value);
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_worldPacket.WriteBit(
Hidden
);
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_worldPacket.FlushBits();
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return
&_worldPacket;
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}
int32
int32_t int32
Definition:
Define.h:138
uint32
uint32_t uint32
Definition:
Define.h:142
ReputationFlags::Hidden
@ Hidden
WorldStatePackets.h
ByteBuffer::reserve
void reserve(size_t ressize)
Definition:
ByteBuffer.h:546
WorldPacket
Definition:
WorldPacket.h:26
WorldPackets::ServerPacket
Definition:
Packet.h:47
WorldPackets::WorldState::InitWorldStates::InitWorldStates
InitWorldStates()
Definition:
WorldStatePackets.cpp:20
WorldPackets::WorldState::InitWorldStates::Write
WorldPacket const * Write() override
Definition:
WorldStatePackets.cpp:23
WorldPackets::WorldState::UpdateWorldState::UpdateWorldState
UpdateWorldState()
Definition:
WorldStatePackets.cpp:41
WorldPackets::WorldState::UpdateWorldState::Write
WorldPacket const * Write() override
Definition:
WorldStatePackets.cpp:44
SMSG_UPDATE_WORLD_STATE
@ SMSG_UPDATE_WORLD_STATE
Definition:
Opcodes.h:2041
SMSG_INIT_WORLD_STATES
@ SMSG_INIT_WORLD_STATES
Definition:
Opcodes.h:1428
WorldPackets::WorldState::InitWorldStates::WorldStateInfo
Definition:
WorldStatePackets.h:31
server
game
Server
Packets
WorldStatePackets.cpp
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1.9.4