uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_the_stockade()
DungeonEncounterData const encounters[]
instance_the_stockade_InstanceMapScript(InstanceMap *map)