uint32 const EncounterCount
@ DATA_SHIRRAK_THE_DEAD_WATCHER
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
instance_auchenai_crypts()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_auchenai_crypts()
DungeonEncounterData const encounters[]
instance_auchenai_crypts_InstanceMapScript(InstanceMap *map)