TrinityCore
AuctionHouseObject::PlayerReplicateThrottleData Struct Reference

#include <AuctionHouseMgr.h>

Public Member Functions

bool IsReplicationInProgress () const
 

Public Attributes

uint32 Global = 0
 
uint32 Cursor = 0
 
uint32 Tombstone = 0
 
TimePoint NextAllowedReplication = TimePoint::min()
 

Detailed Description

Definition at line 274 of file AuctionHouseMgr.h.

Member Function Documentation

◆ IsReplicationInProgress()

bool AuctionHouseObject::PlayerReplicateThrottleData::IsReplicationInProgress ( ) const
inline

Definition at line 281 of file AuctionHouseMgr.h.

Member Data Documentation

◆ Cursor

uint32 AuctionHouseObject::PlayerReplicateThrottleData::Cursor = 0

Definition at line 277 of file AuctionHouseMgr.h.

◆ Global

uint32 AuctionHouseObject::PlayerReplicateThrottleData::Global = 0

Definition at line 276 of file AuctionHouseMgr.h.

◆ NextAllowedReplication

TimePoint AuctionHouseObject::PlayerReplicateThrottleData::NextAllowedReplication = TimePoint::min()

Definition at line 279 of file AuctionHouseMgr.h.

◆ Tombstone

uint32 AuctionHouseObject::PlayerReplicateThrottleData::Tombstone = 0

Definition at line 278 of file AuctionHouseMgr.h.


The documentation for this struct was generated from the following file: