103 return GetScholomanceAI<boss_theolenkrastinovAI>(creature);
void AddSC_boss_theolenkrastinov()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
boss_doctor_theolen_krastinov()
@ DATA_DOCTORTHEOLENKRASTINOV
void UpdateAI(uint32 diff) override
boss_theolenkrastinovAI(Creature *creature)
void JustEngagedWith(Unit *who) override