TrinityCore
boss_high_interrogator_gerstahn.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "ScriptedCreature.h"
21
23{
27 SPELL_SHADOWSHIELD = 22417
28};
29
31{
36};
37
39{
40 public:
41 boss_high_interrogator_gerstahn() : CreatureScript("boss_high_interrogator_gerstahn") { }
42
44 {
46
47 void JustEngagedWith(Unit* who) override
48 {
54 }
55
56 void UpdateAI(uint32 diff) override
57 {
58 if (!UpdateVictim())
59 return;
60
61 events.Update(diff);
62
63 while (uint32 eventId = events.ExecuteEvent())
64 {
65 switch (eventId)
66 {
68 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
71 break;
75 break;
76 case EVENT_MANABURN:
77 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
78 DoCast(target, SPELL_MANABURN);
80 break;
84 break;
85 default:
86 break;
87 }
88 }
89 }
90 };
91
92 CreatureAI* GetAI(Creature* creature) const override
93 {
94 return GetBlackrockDepthsAI<boss_high_interrogator_gerstahnAI>(creature);
95 }
96};
97
99{
101}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ BOSS_HIGH_INTERROGATOR_GERSTAHN
void AddSC_boss_high_interrogator_gerstahn()
void _JustEngagedWith(Unit *who)
EventMap events
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
CreatureAI * GetAI(Creature *creature) const override