uint32 const EncounterCount
#define AzjolNerubScriptName
@ ACTION_GATEWATCHER_GREET
void SetBossNumber(uint32 number)
Creature * GetCreature(uint32 type)
void LoadDungeonEncounterData(T const &encounters)
EncounterState GetBossState(uint32 id) const
void LoadDoorData(DoorData const *data)
void LoadBossBoundaries(BossBoundaryData const &data)
bool _SkipCheckRequiredBosses(Player const *player=nullptr) const
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
static Creature * ToCreature(Object *o)
virtual void DoAction(int32)
bool IsCharmedOwnedByPlayerOrPlayer() const
virtual void OnUnitDeath(Unit *unit)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
void AddSC_instance_azjol_nerub()
DoorData const doorData[]
ObjectData const gameobjectData[]
BossBoundaryData const boundaries
DungeonEncounterData const encounters[]
instance_azjol_nerub_InstanceScript(InstanceMap *map)
void OnUnitDeath(Unit *who) override
bool CheckRequiredBosses(uint32 bossId, Player const *player) const override
void SetData(uint32 type, uint32 data) override
uint32 GetData(uint32 type) const override