TrinityCore
icecrown_citadel_teleport Class Reference
+ Inheritance diagram for icecrown_citadel_teleport:

Classes

struct  icecrown_citadel_teleportAI
 

Public Member Functions

 icecrown_citadel_teleport ()
 
GameObjectAIGetAI (GameObject *go) const override
 
- Public Member Functions inherited from GameObjectScript
 ~GameObjectScript ()
 
virtual GameObjectAIGetAI (GameObject *go) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 42 of file go_icecrown_citadel_teleport.cpp.

Constructor & Destructor Documentation

◆ icecrown_citadel_teleport()

icecrown_citadel_teleport::icecrown_citadel_teleport ( )
inline

Definition at line 47 of file go_icecrown_citadel_teleport.cpp.

Member Function Documentation

◆ GetAI()

GameObjectAI * icecrown_citadel_teleport::GetAI ( GameObject go) const
inlineoverridevirtual

Implements GameObjectScript.

Definition at line 83 of file go_icecrown_citadel_teleport.cpp.


The documentation for this class was generated from the following file: