TrinityCore
boss_the_beast.cpp
Go to the documentation of this file.
1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
23{
27};
28
30{
34};
35
37{
38public:
39 boss_the_beast() : CreatureScript("boss_the_beast") { }
40
41 CreatureAI* GetAI(Creature* creature) const override
42 {
43 return GetBlackrockSpireAI<boss_thebeastAI>(creature);
44 }
45
46 struct boss_thebeastAI : public BossAI
47 {
48 boss_thebeastAI(Creature* creature) : BossAI(creature, DATA_THE_BEAST) { }
49
50 void Reset() override
51 {
52 _Reset();
53 }
54
55 void JustEngagedWith(Unit* who) override
56 {
61 }
62
63 void JustDied(Unit* /*killer*/) override
64 {
65 _JustDied();
66 }
67
68 void UpdateAI(uint32 diff) override
69 {
70 if (!UpdateVictim())
71 return;
72
73 events.Update(diff);
74
76 return;
77
78 while (uint32 eventId = events.ExecuteEvent())
79 {
80 switch (eventId)
81 {
85 break;
86 case EVENT_IMMOLATE:
87 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
88 DoCast(target, SPELL_IMMOLATE);
90 break;
94 break;
95 }
96
98 return;
99 }
100 }
101 };
102};
103
105{
106 new boss_the_beast();
107}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
@ DATA_THE_BEAST
@ SPELL_FLAMEBREAK
@ SPELL_IMMOLATE
@ SPELL_TERRIFYINGROAR
void AddSC_boss_thebeast()
@ EVENT_IMMOLATE
@ EVENT_FLAME_BREAK
@ EVENT_TERRIFYING_ROAR
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
CreatureAI * GetAI(Creature *creature) const override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_thebeastAI(Creature *creature)
void JustDied(Unit *) override