103 return GetZulAmanAI<boss_nalorakkAI>(creature);
void AddSC_boss_nalorakk()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void JustDied(Unit *) override
void KilledUnit(Unit *victim) override
boss_nalorakkAI(Creature *creature)
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *who) override