TrinityCore
instance_dragon_soul.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "dragon_soul.h"
20#include "InstanceScript.h"
21
23{
24 { BOSS_MORCHOK, {{ 1292 }} },
25 { BOSS_WARLORD_ZONOZZ, {{ 1294 }} },
26 { BOSS_YORSAHJ_THE_UNSLEEPING, {{ 1295 }} },
27 { BOSS_HAGARA_THE_STORMBINDER, {{ 1296 }} },
28 { BOSS_ULTRAXION, {{ 1297 }} },
29 { BOSS_WARMASTER_BLACKHORN, {{ 1298 }} },
30 { BOSS_SPINE_OF_DEATHWING, {{ 1291 }} },
31 { BOSS_MADNESS_OF_DEATHWING, {{ 1299 }} }
32};
33
35{
36public:
38
40 {
42 {
46 }
47 };
48
50 {
52 }
53};
54
56{
58}
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ BOSS_MORCHOK
Definition: dragon_soul.h:31
@ BOSS_SPINE_OF_DEATHWING
Definition: dragon_soul.h:37
@ BOSS_YORSAHJ_THE_UNSLEEPING
Definition: dragon_soul.h:33
@ BOSS_HAGARA_THE_STORMBINDER
Definition: dragon_soul.h:34
@ BOSS_ULTRAXION
Definition: dragon_soul.h:35
@ BOSS_WARMASTER_BLACKHORN
Definition: dragon_soul.h:36
@ BOSS_WARLORD_ZONOZZ
Definition: dragon_soul.h:32
@ BOSS_MADNESS_OF_DEATHWING
Definition: dragon_soul.h:38
constexpr char const * DSScriptName
Definition: dragon_soul.h:24
void AddSC_instance_dragon_soul()
DungeonEncounterData const encounters[]