TrinityCore
boss_ambassador_flamelash.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_depths.h"
20#include "ScriptedCreature.h"
21
23{
24 SPELL_FIREBLAST = 15573
25};
26
28{
31};
32
34{
35 public:
36 boss_ambassador_flamelash() : CreatureScript("boss_ambassador_flamelash") { }
37
39 {
41
42 void JustEngagedWith(Unit* who) override
43 {
47 }
48
49 void SummonSpirit(Unit* victim)
50 {
51 if (Creature* spirit = DoSpawnCreature(9178, frand(-9, 9), frand(-9, 9), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60s))
52 spirit->AI()->AttackStart(victim);
53 }
54
55 void UpdateAI(uint32 diff) override
56 {
57 if (!UpdateVictim())
58 return;
59
60 events.Update(diff);
61
62 while (uint32 eventId = events.ExecuteEvent())
63 {
64 switch (eventId)
65 {
66 case EVENT_FIREBLAST:
69 break;
71 for (uint32 i = 0; i < 4; ++i)
74 break;
75 default:
76 break;
77 }
78 }
79 }
80 };
81
82 CreatureAI* GetAI(Creature* creature) const override
83 {
84 return GetBlackrockDepthsAI<boss_ambassador_flamelashAI>(creature);
85 }
86};
87
89{
91}
uint32_t uint32
Definition: Define.h:142
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition: ObjectDefines.h:64
Spells
Definition: PlayerAI.cpp:32
float frand(float min, float max)
Definition: Random.cpp:55
@ BOSS_AMBASSADOR_FLAMELASH
void AddSC_boss_ambassador_flamelash()
void _JustEngagedWith(Unit *who)
EventMap events
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Definition: Unit.h:627
Unit * GetVictim() const
Definition: Unit.h:715
CreatureAI * GetAI(Creature *creature) const override
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)