TrinityCore
azure_vault.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef DEF_AZURE_VAULT_H_
19#define DEF_AZURE_VAULT_H_
20
21#include "CreatureAIImpl.h"
22
23#define DataHeader "AzureVault"
24#define AVScriptName "instance_azure_vault"
25
27
29{
30 // Encounters
35
37};
38
40{
41 // Bosses
42 BOSS_LEYMOR = 186644,
46
47 // Leymor
49};
50
52{
55};
56
57template <class AI, class T>
58inline AI* GetAzureVaultAI(T* obj)
59{
60 return GetInstanceAI<AI>(obj, AVScriptName);
61}
62
63#define RegisterAzureVaultCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAzureVaultAI)
64
65#endif
uint32_t uint32
Definition: Define.h:142
#define AVScriptName
Definition: azure_vault.h:24
AI * GetAzureVaultAI(T *obj)
Definition: azure_vault.h:58
uint32 const EncounterCount
Definition: azure_vault.h:26
AVGameObjectIds
Definition: azure_vault.h:52
@ GO_ARCANE_VAULTS_DOOR_LEYMOR_EXIT
Definition: azure_vault.h:54
@ GO_ARCANE_VAULTS_DOOR_LEYMOR_ENTRANCE
Definition: azure_vault.h:53
AVCreatureIds
Definition: azure_vault.h:40
@ BOSS_UMBRELSKUL
Definition: azure_vault.h:45
@ BOSS_TELASH_GREYWING
Definition: azure_vault.h:44
@ BOSS_LEYMOR
Definition: azure_vault.h:42
@ BOSS_AZUREBLADE
Definition: azure_vault.h:43
@ NPC_ARCANE_TENDER
Definition: azure_vault.h:48
AVDataTypes
Definition: azure_vault.h:29
@ DATA_AZUREBLADE
Definition: azure_vault.h:32
@ DATA_LEYMOR_INTRO_DONE
Definition: azure_vault.h:36
@ DATA_LEYMOR
Definition: azure_vault.h:31
@ DATA_TELASH_GREYWING
Definition: azure_vault.h:33
@ DATA_UMBRELSKUL
Definition: azure_vault.h:34