TrinityCore
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#include "ScriptMgr.h"
#include "Creature.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "utgarde_keep.h"
Go to the source code of this file.
Classes | |
class | instance_utgarde_keep |
struct | instance_utgarde_keep::instance_utgarde_keep_InstanceMapScript |
Functions | |
void | AddSC_instance_utgarde_keep () |
Variables | |
DoorData const | doorData [] |
MinionData const | minionData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_utgarde_keep | ( | ) |
Definition at line 205 of file instance_utgarde_keep.cpp.
DoorData const doorData[] |
Definition at line 24 of file instance_utgarde_keep.cpp.
DungeonEncounterData const encounters[] |
Definition at line 38 of file instance_utgarde_keep.cpp.
MinionData const minionData[] |
Definition at line 31 of file instance_utgarde_keep.cpp.