#include <BattlegroundEY.h>
Definition at line 213 of file BattlegroundEY.h.
◆ BattlegroundEYControlZoneHandler()
BattlegroundEYControlZoneHandler::BattlegroundEYControlZoneHandler |
( |
BattlegroundEY * |
bg, |
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uint32 |
point |
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) |
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explicit |
◆ GetPoint()
uint32 BattlegroundEYControlZoneHandler::GetPoint |
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const |
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inline |
◆ HandleNeutralEventAlliance()
void BattlegroundEYControlZoneHandler::HandleNeutralEventAlliance |
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GameObject * |
controlZone | ) |
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overridevirtual |
◆ HandleNeutralEventHorde()
void BattlegroundEYControlZoneHandler::HandleNeutralEventHorde |
( |
GameObject * |
controlZone | ) |
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overridevirtual |
◆ HandleProgressEventAlliance()
void BattlegroundEYControlZoneHandler::HandleProgressEventAlliance |
( |
GameObject * |
controlZone | ) |
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overridevirtual |
◆ HandleProgressEventHorde()
void BattlegroundEYControlZoneHandler::HandleProgressEventHorde |
( |
GameObject * |
controlZone | ) |
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overridevirtual |
◆ _battleground
◆ _point
uint32 BattlegroundEYControlZoneHandler::_point |
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private |
The documentation for this class was generated from the following files: