Definition at line 780 of file spell_mage.cpp.
◆ FlurryEvent()
◆ Execute()
bool spell_mage_flurry::FlurryEvent::Execute |
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uint64 |
time, |
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uint32 |
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) |
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inlineoverridevirtual |
◆ _caster
Unit* spell_mage_flurry::FlurryEvent::_caster |
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private |
◆ _count
int32 spell_mage_flurry::FlurryEvent::_count |
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private |
◆ _originalCastId
ObjectGuid spell_mage_flurry::FlurryEvent::_originalCastId |
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private |
◆ _target
ObjectGuid spell_mage_flurry::FlurryEvent::_target |
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private |
The documentation for this class was generated from the following file: