175 return GetHellfireRampartsAI<boss_watchkeeper_gargolmarAI>(creature);
#define CREATURE_Z_ATTACK_RANGE
void AddSC_boss_watchkeeper_gargolmar()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
float GetAttackDistance(Unit const *player) const
bool CanFly() const override
bool CanCreatureAttack(Unit const *victim, bool force=true) const
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool IsWithinLOSInMap(WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
float GetDistanceZ(WorldObject const *obj) const
CreatureAI * GetAI(Creature *creature) const override
boss_watchkeeper_gargolmar()
@ DATA_WATCHKEEPER_GARGOLMAR
void AttackStart(Unit *) override
== Triggered Actions Requested ==================
bool HealthBelowPct(uint32 pct) const
void MoveInLineOfSight(Unit *who) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
boss_watchkeeper_gargolmarAI(Creature *creature)
void KilledUnit(Unit *) override