#include <ScriptMgr.h>
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| ~UnitScript () |
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virtual void | OnHeal (Unit *healer, Unit *reciever, uint32 &gain) |
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virtual void | OnDamage (Unit *attacker, Unit *victim, uint32 &damage) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *target, Unit *attacker, uint32 &damage) |
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virtual void | ModifyMeleeDamage (Unit *target, Unit *attacker, uint32 &damage) |
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virtual void | ModifySpellDamageTaken (Unit *target, Unit *attacker, int32 &damage, SpellInfo const *spellInfo) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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Definition at line 403 of file ScriptMgr.h.
◆ UnitScript()
UnitScript::UnitScript |
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char const * |
name | ) |
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explicitprotected |
◆ ~UnitScript()
UnitScript::~UnitScript |
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default |
◆ ModifyMeleeDamage()
void UnitScript::ModifyMeleeDamage |
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Unit * |
target, |
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Unit * |
attacker, |
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uint32 & |
damage |
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) |
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virtual |
◆ ModifyPeriodicDamageAurasTick()
void UnitScript::ModifyPeriodicDamageAurasTick |
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Unit * |
target, |
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Unit * |
attacker, |
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uint32 & |
damage |
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) |
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virtual |
◆ ModifySpellDamageTaken()
void UnitScript::ModifySpellDamageTaken |
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Unit * |
target, |
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Unit * |
attacker, |
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int32 & |
damage, |
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SpellInfo const * |
spellInfo |
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) |
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virtual |
◆ OnDamage()
void UnitScript::OnDamage |
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Unit * |
attacker, |
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Unit * |
victim, |
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uint32 & |
damage |
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) |
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virtual |
◆ OnHeal()
void UnitScript::OnHeal |
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Unit * |
healer, |
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Unit * |
reciever, |
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uint32 & |
gain |
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) |
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virtual |
The documentation for this class was generated from the following files: