131 return GetRazorfenDownsAI<boss_mordresh_fire_eyeAI>(creature);
@ EMOTE_ONESHOT_EXCLAMATION
void AddSC_boss_mordresh_fire_eye()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void HandleEmoteCommand(Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0)
CreatureAI * GetAI(Creature *creature) const override
boss_mordresh_fire_eyeAI(Creature *creature)
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override