uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_well_of_eternity()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_well_of_eternity()
ObjectData const creatureData[]
DungeonEncounterData const encounters[]
instance_well_of_eternity_InstanceMapScript(InstanceMap *map)
constexpr char const * WoEScriptName