uint32 const EncounterCount
@ BOSS_OMNOTRON_DEFENSE_SYSTEM
constexpr char const * BWDScriptName
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
instance_blackwing_descent()
InstanceScript * GetInstanceScript(InstanceMap *map) const override
ObjectData const creatureData[]
DoorData const doorData[]
void AddSC_instance_blackwing_descent()
DungeonEncounterData const encounters[]
instance_blackwing_descent_InstanceMapScript(InstanceMap *map)