DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
@ GMTICKET_QUEUE_STATUS_ENABLED
@ GMTICKET_QUEUE_STATUS_DISABLED
void SetNote(std::string const ¬e)
void SetTargetCharacterGuid(ObjectGuid targetCharacterGuid)
void SetNote(std::string const ¬e)
void SetMinorCategoryFlags(ReportMinorCategory minorCategoryFlags)
void SetMajorCategory(ReportMajorCategory majorCategory)
void SetChatLog(ChatLog const &log)
void SetReportType(ReportType reportType)
void setString(const uint8 index, const std::string &value)
void SetNote(std::string const ¬e)
void SetFacing(float facing)
void SetPosition(uint32 mapId, Position const &pos)
WorldPacket const * Write() override
WorldPacket const * Write() override
WorldPacket const * Write() override
SupportTicketHeader Header
SupportTicketChatLog ChatLog
SupportTicketHeader Header
ObjectGuid TargetCharacterGUID
void HandleBugReportOpcode(WorldPackets::Ticket::BugReport &bugReport)
void HandleSupportTicketSubmitComplaint(WorldPackets::Ticket::SupportTicketSubmitComplaint &packet)
void HandleGMTicketSystemStatusOpcode(WorldPackets::Ticket::GMTicketGetSystemStatus &packet)
Player * GetPlayer() const
void HandleGMTicketGetCaseStatusOpcode(WorldPackets::Ticket::GMTicketGetCaseStatus &packet)
void HandleSubmitUserFeedback(WorldPackets::Ticket::SubmitUserFeedback &userFeedback)
void HandleComplaint(WorldPackets::Ticket::Complaint &packet)
void SendPacket(WorldPacket const *packet, bool forced=false)
Send a packet to the client.