TrinityCore
boss_highlord_omokk.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
23{
25 SPELL_KNOCK_AWAY = 10101
26};
27
29{
32};
33
35{
37
38 void Reset() override
39 {
40 _Reset();
41 }
42
43 void JustEngagedWith(Unit* who) override
44 {
48 }
49
50 void JustDied(Unit* /*killer*/) override
51 {
52 _JustDied();
53 }
54
55 void UpdateAI(uint32 diff) override
56 {
57 if (!UpdateVictim())
58 return;
59
60 events.Update(diff);
61
63 return;
64
65 while (uint32 eventId = events.ExecuteEvent())
66 {
67 switch (eventId)
68 {
69 case EVENT_FRENZY:
72 break;
76 break;
77 default:
78 break;
79 }
80
82 return;
83 }
84 }
85};
86
88{
90}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_HIGHLORD_OMOKK
@ SPELL_KNOCK_AWAY
@ SPELL_FRENZY
void AddSC_boss_highlordomokk()
@ EVENT_KNOCK_AWAY
@ EVENT_FRENZY
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
boss_highlord_omokk(Creature *creature)
void JustEngagedWith(Unit *who) override