TrinityCore
boss_shadow_hunter_voshgajin.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "blackrock_spire.h"
20#include "ScriptedCreature.h"
21
23{
25 SPELL_HEX = 16708,
26 SPELL_CLEAVE = 20691,
27};
28
30{
34};
35
37{
39
40 void Reset() override
41 {
42 _Reset();
43 //DoCast(me, SPELL_ICEARMOR, true);
44 }
45
46 void JustEngagedWith(Unit* who) override
47 {
52 }
53
54 void JustDied(Unit* /*killer*/) override
55 {
56 _JustDied();
57 }
58
59 void UpdateAI(uint32 diff) override
60 {
61 if (!UpdateVictim())
62 return;
63
64 events.Update(diff);
65
67 return;
68
69 while (uint32 eventId = events.ExecuteEvent())
70 {
71 switch (eventId)
72 {
76 break;
77 case EVENT_HEX:
78 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
79 DoCast(target, SPELL_HEX);
81 break;
82 case EVENT_CLEAVE:
85 break;
86 }
87
89 return;
90 }
91 }
92};
93
95{
97}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_SHADOW_HUNTER_VOSHGAJIN
void AddSC_boss_shadowvosh()
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:79
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732