#define RegisterBlackrockSpireCreatureAI(ai_name)
@ DATA_SHADOW_HUNTER_VOSHGAJIN
void AddSC_boss_shadowvosh()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override
boss_shadow_hunter_voshgajin(Creature *creature)