uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
constexpr char const * DMScriptName
ObjectData const creatureData[]
void AddSC_instance_deadmines()
DoorData const doorData[]
DungeonEncounterData const encounters[]
instance_deadmines_InstanceMapScript(InstanceMap *map)