TrinityCore
instance_deadmines.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "deadmines.h"
20#include "InstanceScript.h"
21
23{
30 { 0, 0 } // END
31};
32
34{
40};
41
43{
44 { BOSS_GLUBTOK, {{ 1064 }} },
45 { BOSS_HELIX_GEARBREAKER, {{ 1065 }} },
46 { BOSS_FOE_REAPER_5000, {{ 1063 }} },
47 { BOSS_ADMIRAL_RIPSNARL, {{ 1062 }} },
48 { BOSS_CAPTAIN_COOKIE, {{ 1060 }} },
49 { BOSS_VANESSA_VANCLEEF, {{ 1081 }} }
50};
51
53{
54public:
56
58 {
60 {
66 }
67 };
68
70 {
72 }
73};
74
76{
78}
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
@ NPC_ADMIRAL_RIPSNARL
Definition: deadmines.h:45
@ NPC_HELIX_GEARBREAKER
Definition: deadmines.h:43
@ NPC_FOE_REAPER_5000
Definition: deadmines.h:44
@ NPC_VANESSA_VAN_CLEEF
Definition: deadmines.h:47
@ NPC_GLUBTOK
Definition: deadmines.h:42
@ NPC_CAPTAIN_COOKIE
Definition: deadmines.h:46
@ GO_FOUNDRY_DOOR
Definition: deadmines.h:58
@ GO_FACTORY_DOOR
Definition: deadmines.h:52
@ GO_HEAVY_DOOR
Definition: deadmines.h:57
@ GO_MAST_ROOM_DOOR
Definition: deadmines.h:56
constexpr char const * DMScriptName
Definition: deadmines.h:23
@ BOSS_CAPTAIN_COOKIE
Definition: deadmines.h:35
@ BOSS_FOE_REAPER_5000
Definition: deadmines.h:33
@ BOSS_ADMIRAL_RIPSNARL
Definition: deadmines.h:34
@ BOSS_VANESSA_VANCLEEF
Definition: deadmines.h:36
@ BOSS_HELIX_GEARBREAKER
Definition: deadmines.h:32
@ BOSS_GLUBTOK
Definition: deadmines.h:31
ObjectData const creatureData[]
void AddSC_instance_deadmines()
DoorData const doorData[]
DungeonEncounterData const encounters[]