void AddSC_boss_rokmar_the_crackler()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
bool HealthBelowPct(uint32 pct) const
void UpdateAI(uint32 diff) override
boss_rokmar_the_crackler(Creature *creature)
void JustDied(Unit *) override
void KilledUnit(Unit *) override
void JustEngagedWith(Unit *who) override
@ DATA_ROKMAR_THE_CRACKLER
#define RegisterSlavePensCreatureAI(ai_name)