TrinityCore
boss_rokmar_the_crackler.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18/* ScriptData
19SDName: boss_rokmar_the_crackler
20SD%Complete: 100%
21SDComment:
22SDCategory: Coilfang Reservoir, The Slave Pens
23EndScriptData */
24
25#include "ScriptMgr.h"
26#include "ScriptedCreature.h"
27#include "the_slave_pens.h"
28
30{
34 SPELL_FRENZY = 34970
35};
36
38{
42};
43
45{
47 {
48 Initialize();
49 }
50
52 {
53 rokmarFrenzy = false;
54 }
55
56 void Reset() override
57 {
58 _Reset();
59 Initialize();
60 }
61
62 void JustDied(Unit* /*killer*/) override
63 {
64 _JustDied();
65 }
66
67 void JustEngagedWith(Unit* who) override
68 {
73 }
74
75 void KilledUnit(Unit* /*victim*/) override { }
76
77 void UpdateAI(uint32 diff) override
78 {
79 if (!UpdateVictim())
80 return;
81
82 events.Update(diff);
83
85 return;
86
87 while (uint32 eventId = events.ExecuteEvent())
88 {
89 switch (eventId)
90 {
94 break;
98 break;
102 break;
103 default:
104 break;
105 }
106
108 return;
109 }
110
111 if (HealthBelowPct(10) && !rokmarFrenzy)
112 {
114 rokmarFrenzy = true;
115 }
116 }
117
118private:
120};
121
123{
125}
uint32_t uint32
Definition: Define.h:142
Spells
Definition: PlayerAI.cpp:32
@ UNIT_STATE_CASTING
Definition: Unit.h:270
void AddSC_boss_rokmar_the_crackler()
@ SPELL_GRIEVOUS_WOUND
@ SPELL_ENSNARING_MOSS
@ EVENT_ENSNARING_MOSS
@ EVENT_GRIEVOUS_WOUND
void JustEngagedWith(Unit *who) override
EventMap events
void _JustDied()
bool UpdateVictim()
Definition: CreatureAI.cpp:245
Creature *const me
Definition: CreatureAI.h:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:73
void Update(uint32 time)
Definition: EventMap.h:56
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Definition: EventMap.cpp:36
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.cpp:180
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
Definition: UnitAI.h:161
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:89
Definition: Unit.h:627
bool HasUnitState(const uint32 f) const
Definition: Unit.h:732
bool HealthBelowPct(uint32 pct) const
void UpdateAI(uint32 diff) override
boss_rokmar_the_crackler(Creature *creature)
void JustEngagedWith(Unit *who) override
@ DATA_ROKMAR_THE_CRACKLER
#define RegisterSlavePensCreatureAI(ai_name)