#include <Loot.h>
Definition at line 360 of file Loot.h.
◆ count
uint8 AELootResult::ResultValue::count |
◆ dungeonEncounterId
uint32 AELootResult::ResultValue::dungeonEncounterId |
◆ item
Item* AELootResult::ResultValue::item |
◆ lootType
LootType AELootResult::ResultValue::lootType |
The documentation for this struct was generated from the following file: