34#define MAX_ENCOUNTER 6
94 return GetSerpentshrineCavernAI<go_bridge_consoleAI>(go);
140 if (
Player* player = i->GetSource())
142 if (player->IsAlive() && player->IsInWater())
157 frenzy->Attack(player,
false);
158 frenzy->SetSwim(
true);
159 frenzy->SetDisableGravity(
true);
165 if (!player->IsInWater())
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
PlayerList const & GetPlayers() const
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
void setActive(bool isActiveObject)
void SetFarVisible(bool on)
virtual void SetData(uint32, uint32)
GameObjectAI * GetAI(GameObject *go) const override
InstanceScript * GetInstanceScript(InstanceMap *map) const override
instance_serpent_shrine()
void AddSC_instance_serpentshrine_cavern()
DungeonEncounterData const encounters[]
@ DATA_LEOTHERAS_EVENT_STARTER
@ DATA_KARATHRESSEVENT_STARTER
@ BOSS_FATHOM_LORD_KARATHRESS
@ BOSS_HYDROSS_THE_UNSTABLE
@ BOSS_MOROGRIM_TIDEWALKER
@ BOSS_LEOTHERAS_THE_BLIND
InstanceScript * instance
go_bridge_consoleAI(GameObject *go)
bool OnGossipHello(Player *) override
ObjectGuid LeotherasEventStarter
void Update(uint32 diff) override
instance_serpentshrine_cavern_InstanceMapScript(InstanceMap *map)
void SetData(uint32 type, uint32 data) override
void SetGuidData(uint32 type, ObjectGuid data) override
ObjectGuid GetGuidData(uint32 identifier) const override
ObjectGuid KarathressEvent_Starter
ObjectGuid LeotherasTheBlind
ObjectGuid ControlConsole
void OnGameObjectCreate(GameObject *go) override
uint32 GetData(uint32 type) const override
void OnCreatureCreate(Creature *creature) override
bool ShieldGeneratorDeactivated[4]
bool SetBossState(uint32 id, EncounterState state) override