#include <ObjectMgr.h>
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| QuestPOIBlobData () |
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| QuestPOIBlobData (int32 blobIndex, int32 objectiveIndex, int32 questObjectiveID, int32 questObjectID, int32 mapID, int32 uiMapID, int32 priority, int32 flags, int32 worldEffectID, int32 playerConditionID, int32 navigationPlayerConditionID, int32 spawnTrackingID, std::vector< QuestPOIBlobPoint > points, bool alwaysAllowMergingBlobs) |
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Definition at line 791 of file ObjectMgr.h.
◆ QuestPOIBlobData() [1/2]
QuestPOIBlobData::QuestPOIBlobData |
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◆ QuestPOIBlobData() [2/2]
QuestPOIBlobData::QuestPOIBlobData |
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int32 |
blobIndex, |
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int32 |
objectiveIndex, |
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int32 |
questObjectiveID, |
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int32 |
questObjectID, |
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int32 |
mapID, |
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int32 |
uiMapID, |
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int32 |
priority, |
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int32 |
flags, |
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int32 |
worldEffectID, |
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int32 |
playerConditionID, |
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int32 |
navigationPlayerConditionID, |
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int32 |
spawnTrackingID, |
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std::vector< QuestPOIBlobPoint > |
points, |
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bool |
alwaysAllowMergingBlobs |
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inline |
◆ AlwaysAllowMergingBlobs
bool QuestPOIBlobData::AlwaysAllowMergingBlobs |
◆ BlobIndex
int32 QuestPOIBlobData::BlobIndex |
◆ Flags
int32 QuestPOIBlobData::Flags |
◆ MapID
int32 QuestPOIBlobData::MapID |
◆ NavigationPlayerConditionID
int32 QuestPOIBlobData::NavigationPlayerConditionID |
◆ ObjectiveIndex
int32 QuestPOIBlobData::ObjectiveIndex |
◆ PlayerConditionID
int32 QuestPOIBlobData::PlayerConditionID |
◆ Points
◆ Priority
int32 QuestPOIBlobData::Priority |
◆ QuestObjectID
int32 QuestPOIBlobData::QuestObjectID |
◆ QuestObjectiveID
int32 QuestPOIBlobData::QuestObjectiveID |
◆ SpawnTrackingID
int32 QuestPOIBlobData::SpawnTrackingID |
◆ UiMapID
int32 QuestPOIBlobData::UiMapID |
◆ WorldEffectID
int32 QuestPOIBlobData::WorldEffectID |
The documentation for this struct was generated from the following file: