Definition at line 4449 of file GameObject.cpp.
◆ GameObjectModelOwnerImpl()
GameObjectModelOwnerImpl::GameObjectModelOwnerImpl |
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GameObject * |
owner | ) |
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inlineexplicit |
◆ ~GameObjectModelOwnerImpl()
virtual GameObjectModelOwnerImpl::~GameObjectModelOwnerImpl |
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virtualdefault |
◆ DebugVisualizeCorner()
void GameObjectModelOwnerImpl::DebugVisualizeCorner |
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G3D::Vector3 const & |
corner | ) |
const |
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inlineoverridevirtual |
◆ GetDisplayId()
uint32 GameObjectModelOwnerImpl::GetDisplayId |
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const |
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inlineoverridevirtual |
◆ GetNameSetId()
uint8 GameObjectModelOwnerImpl::GetNameSetId |
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const |
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inlineoverridevirtual |
◆ GetPosition()
G3D::Vector3 GameObjectModelOwnerImpl::GetPosition |
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const |
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inlineoverridevirtual |
◆ GetRotation()
G3D::Quat GameObjectModelOwnerImpl::GetRotation |
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const |
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inlineoverridevirtual |
◆ GetScale()
float GameObjectModelOwnerImpl::GetScale |
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const |
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inlineoverridevirtual |
◆ IsInPhase()
bool GameObjectModelOwnerImpl::IsInPhase |
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PhaseShift const & |
phaseShift | ) |
const |
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inlineoverridevirtual |
◆ IsSpawned()
bool GameObjectModelOwnerImpl::IsSpawned |
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const |
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inlineoverridevirtual |
◆ _owner
The documentation for this class was generated from the following file: