TrinityCore
GameObjectAI.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "GameObjectAI.h"
19#include "CreatureAI.h"
20#include "GameObject.h"
21#include "QuestDef.h"
22#include "Errors.h"
23
25{
26 return PERMIT_BASE_NO;
27}
28
29GameObjectAI::GameObjectAI(GameObject* go, uint32 scriptId) : _scriptId(scriptId ? scriptId : go->GetScriptId()), me(go)
30{
31 ASSERT(_scriptId, "A GameObjectAI was initialized with an invalid scriptId!");
32}
33
35{
36 return {};
37}
38
40{
41 return PERMIT_BASE_IDLE;
42}
@ PERMIT_BASE_NO
Definition: CreatureAI.h:44
@ PERMIT_BASE_IDLE
Definition: CreatureAI.h:45
int32_t int32
Definition: Define.h:138
uint32_t uint32
Definition: Define.h:142
#define ASSERT
Definition: Errors.h:68
std::optional< T > Optional
Optional helper class to wrap optional values within.
Definition: Optional.h:25
virtual Optional< QuestGiverStatus > GetDialogStatus(Player const *player)
GameObjectAI(GameObject *go, uint32 scriptId={})
static int32 Permissible(GameObject const *go)
uint32 const _scriptId
Definition: GameObjectAI.h:47
static int32 Permissible(GameObject const *go)