#include <Player.h>
Definition at line 2115 of file Player.h.
◆ ValuesUpdateForPlayerWithMaskSender()
Player::ValuesUpdateForPlayerWithMaskSender::ValuesUpdateForPlayerWithMaskSender |
( |
Player const * |
owner | ) |
|
|
inlineexplicit |
◆ operator()()
void Player::ValuesUpdateForPlayerWithMaskSender::operator() |
( |
Player const * |
player | ) |
const |
◆ ActivePlayerMask
◆ ObjectMask
◆ Owner
Player const* Player::ValuesUpdateForPlayerWithMaskSender::Owner |
◆ PlayerMask
◆ UnitMask
The documentation for this struct was generated from the following files: