98 return GetRazorfenDownsAI<boss_gluttonAI>(creature);
void AddSC_boss_glutton()
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
SpellCastResult DoCast(uint32 spellId)
CreatureAI * GetAI(Creature *creature) const override
bool HealthBelowPct(uint32 pct) const
void KilledUnit(Unit *) override
void JustDied(Unit *) override
boss_gluttonAI(Creature *creature)
void UpdateAI(uint32) override
void JustEngagedWith(Unit *who) override