101 return GetZulAmanAI<boss_hex_lord_malacrassAI>(creature);
@ SPELL_WL_UNSTABLE_AFFL_DISPEL
void AddSC_boss_hex_lord_malacrass()
AuraEffect * GetEffect(uint8 effIndex) const
HookList< AuraDispelHandler > AfterDispel
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
WorldObject * GetDispeller() const
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
void HandleDispel(DispelInfo *dispelInfo)
bool Validate(SpellInfo const *) override
AuraScript * GetAuraScript() const override
spell_hexlord_unstable_affliction()
void JustEngagedWith(Unit *who) override
void KilledUnit(Unit *victim) override
void JustDied(Unit *) override
boss_hex_lord_malacrassAI(Creature *creature)
void UpdateAI(uint32 diff) override