#include <BattlegroundIC.h>
Definition at line 225 of file BattlegroundIC.h.
◆ AllianceTaken
uint32 IoCStaticNodeInfo::AllianceTaken |
◆ Assaulted
uint32 IoCStaticNodeInfo::Assaulted |
◆ ConflictA
int32 IoCStaticNodeInfo::ConflictA |
◆ ConflictH
int32 IoCStaticNodeInfo::ConflictH |
◆ ControlledA
int32 IoCStaticNodeInfo::ControlledA |
◆ ControlledH
int32 IoCStaticNodeInfo::ControlledH |
◆ Defended
uint32 IoCStaticNodeInfo::Defended |
◆ HordeTaken
uint32 IoCStaticNodeInfo::HordeTaken |
◆ NodeType
struct { ... } IoCStaticNodeInfo::TextIds |
◆ Uncontrolled
int32 IoCStaticNodeInfo::Uncontrolled |
struct { ... } IoCStaticNodeInfo::WorldStateIds |
The documentation for this struct was generated from the following file: