TrinityCore
ScenarioHandler.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScenarioMgr.h"
19#include "ScenarioPackets.h"
20#include "WorldSession.h"
21
23{
25
26 // Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
27 std::unordered_set<int32> criteriaTreeIds;
28 for (size_t i = 0; i < queryScenarioPOI.MissingScenarioPOIs.size(); ++i)
29 criteriaTreeIds.insert(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
30
31 for (int32 criteriaTreeId : criteriaTreeIds)
32 {
33 if (ScenarioPOIVector const* poiVector = sScenarioMgr->GetScenarioPOIs(criteriaTreeId))
34 {
36 scenarioPOIData.CriteriaTreeID = criteriaTreeId;
37 scenarioPOIData.ScenarioPOIs = poiVector;
38 response.ScenarioPOIDataStats.push_back(scenarioPOIData);
39 }
40 }
41
42 SendPacket(response.Write());
43}
int32_t int32
Definition: Define.h:138
#define sScenarioMgr
Definition: ScenarioMgr.h:125
std::vector< ScenarioPOI > ScenarioPOIVector
Definition: ScenarioMgr.h:96
size_type size() const
Array< int32, MAX_ALLOWED_SCENARIO_POI_QUERY_SIZE > MissingScenarioPOIs
WorldPacket const * Write() override
std::vector< ScenarioPOIData > ScenarioPOIDataStats
void HandleQueryScenarioPOI(WorldPackets::Scenario::QueryScenarioPOI &queryScenarioPOI)
void SendPacket(WorldPacket const *packet, bool forced=false)
Send a packet to the client.
std::vector< ScenarioPOI > const * ScenarioPOIs