78 if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
79 soccothrates->AI()->SetData(1, 1);
164 if (soccothrates->IsAlive() && !soccothrates->IsInCombat())
#define RegisterArcatrazCreatureAI(ai_name)
@ SPELL_GIFT_OF_THE_DOOMSAYER
@ SAY_AGGRO_DALLIAH_FIRST
void AddSC_boss_dalliah_the_doomsayer()
@ EVENT_GIFT_OF_THE_DOOMSAYER
@ EVENT_SOCCOTHRATES_DEATH
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
virtual ObjectGuid GetGuidData(uint32 type) const override
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
bool HealthBelowPct(uint32 pct) const
void KilledUnit(Unit *) override
void JustDied(Unit *) override
void JustEngagedWith(Unit *who) override
boss_dalliah_the_doomsayer(Creature *creature)
void UpdateAI(uint32 diff) override
void SetData(uint32, uint32 data) override