|
| quest_brace_for_impact () |
|
void | OnQuestStatusChange (Player *player, Quest const *quest, QuestStatus, QuestStatus newStatus) override |
|
void | SpawnActors (Player *player, TeamId team, Position petSpawnPos) |
|
void | SpawnPet (Player *player, Position const &position) |
|
void | SpawnActor (Player *player, Creature *creature, Position const &position) |
|
| ~QuestScript () |
|
virtual void | OnQuestStatusChange (Player *player, Quest const *quest, QuestStatus oldStatus, QuestStatus newStatus) |
|
virtual void | OnAcknowledgeAutoAccept (Player *player, Quest const *quest) |
|
virtual void | OnQuestObjectiveChange (Player *player, Quest const *quest, QuestObjective const &objective, int32 oldAmount, int32 newAmount) |
|
| ScriptObject (ScriptObject const &right)=delete |
|
| ScriptObject (ScriptObject &&right)=delete |
|
ScriptObject & | operator= (ScriptObject const &right)=delete |
|
ScriptObject & | operator= (ScriptObject &&right)=delete |
|
std::string const & | GetName () const |
|
Definition at line 582 of file zone_exiles_reach.cpp.
◆ quest_brace_for_impact()
quest_brace_for_impact::quest_brace_for_impact |
( |
| ) |
|
|
inline |
◆ OnQuestStatusChange()
◆ SpawnActor()
◆ SpawnActors()
◆ SpawnPet()
void quest_brace_for_impact::SpawnPet |
( |
Player * |
player, |
|
|
Position const & |
position |
|
) |
| |
|
inline |
The documentation for this class was generated from the following file: