TrinityCore
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#include <DB2Structure.h>
Definition at line 3880 of file DB2Structure.h.
uint32 SpellVisualEntry::AnimEventSoundID |
Definition at line 3885 of file DB2Structure.h.
uint32 SpellVisualEntry::CasterSpellVisualID |
Definition at line 3893 of file DB2Structure.h.
uint16 SpellVisualEntry::DamageNumberDelay |
Definition at line 3895 of file DB2Structure.h.
int32 SpellVisualEntry::Flags |
Definition at line 3886 of file DB2Structure.h.
uint32 SpellVisualEntry::HostileSpellVisualID |
Definition at line 3892 of file DB2Structure.h.
uint32 SpellVisualEntry::ID |
Definition at line 3882 of file DB2Structure.h.
uint32 SpellVisualEntry::LowViolenceSpellVisualID |
Definition at line 3896 of file DB2Structure.h.
int8 SpellVisualEntry::MissileAttachment |
Definition at line 3887 of file DB2Structure.h.
std::array<float, 3> SpellVisualEntry::MissileCastOffset |
Definition at line 3883 of file DB2Structure.h.
uint32 SpellVisualEntry::MissileCastPositionerID |
Definition at line 3889 of file DB2Structure.h.
int8 SpellVisualEntry::MissileDestinationAttachment |
Definition at line 3888 of file DB2Structure.h.
std::array<float, 3> SpellVisualEntry::MissileImpactOffset |
Definition at line 3884 of file DB2Structure.h.
uint32 SpellVisualEntry::MissileImpactPositionerID |
Definition at line 3890 of file DB2Structure.h.
int32 SpellVisualEntry::MissileTargetingKit |
Definition at line 3891 of file DB2Structure.h.
uint32 SpellVisualEntry::RaidSpellVisualMissileSetID |
Definition at line 3897 of file DB2Structure.h.
int32 SpellVisualEntry::ReducedUnexpectedCameraMovementSpellVisualID |
Definition at line 3898 of file DB2Structure.h.
uint16 SpellVisualEntry::SpellVisualMissileSetID |
Definition at line 3894 of file DB2Structure.h.