uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_zulgurub()
DoorData const doorData[]
DungeonEncounterData const encounters[]
ObjectGuid GetGuidData(uint32 type) const override
ObjectGuid jindoTiggerGUID
instance_zulgurub_InstanceMapScript(InstanceMap *map)
void OnCreatureCreate(Creature *creature) override
bool SetBossState(uint32 type, EncounterState state) override