99 return GetZulGurubAI<boss_zanzilAI>(creature);
@ EMOTE_ZANZIL_GRAVEYARD_GAS
@ SAY_ZANZIL_GRAVEYARD_GAS
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
bool HasUnitState(const uint32 f) const
CreatureAI * GetAI(Creature *creature) const override
boss_zanzilAI(Creature *creature)
void JustDied(Unit *) override
void KilledUnit(Unit *victim) override
void JustEngagedWith(Unit *who) override
void UpdateAI(uint32 diff) override