TrinityCore
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#include "LootPackets.h"
Go to the source code of this file.
Functions | |
ByteBuffer & | operator<< (ByteBuffer &data, WorldPackets::Loot::LootItemData const &lootItem) |
ByteBuffer & operator<< | ( | ByteBuffer & | data, |
WorldPackets::Loot::LootItemData const & | lootItem | ||
) |