48 return GetStratholmeAI<boss_ramstein_the_gorgerAI>(creature);
78 for (
uint8 i = 0; i < 30; ++i)
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
int32 irand(int32 min, int32 max)
void AddSC_boss_ramstein_the_gorger()
void JustDied(Unit *) override
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
boss_ramstein_the_gorger()
CreatureAI * GetAI(Creature *creature) const override
@ BOSS_RAMSTEIN_THE_GORGER
boss_ramstein_the_gorgerAI(Creature *creature)
void UpdateAI(uint32 diff) override
void JustDied(Unit *killer) override