61 return GetStratholmeAI<boss_silver_hand_bossesAI>(creature);
void AddSC_boss_order_of_silver_hand()
static Player * ToPlayer(Object *o)
SpellCastResult DoCast(uint32 spellId)
InstanceScript * GetInstanceScript() const
virtual uint32 GetData(uint32) const
virtual void SetData(uint32, uint32)
boss_silver_hand_bosses()
CreatureAI * GetAI(Creature *creature) const override
bool HealthBelowPct(uint32 pct) const
boss_silver_hand_bossesAI(Creature *creature)
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *killer) override
InstanceScript * instance
uint32 DivineShield_Timer