#define RegisterCreatureAI(ai_name)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
bool HasUnitState(const uint32 f) const
@ EVENT_SHAMAN_FIRESHIELD
@ EVENT_SHAMAN_ANGEREDEARTH
@ SPELL_SHAMAN_FIRESHIELD
@ SPELL_SHAMAN_ANGEREDEARTH
void AddSC_shaman_pet_scripts()
npc_pet_shaman_earth_elemental(Creature *creature)
void UpdateAI(uint32 diff) override
void UpdateAI(uint32 diff) override
npc_pet_shaman_fire_elemental(Creature *creature)