TrinityCore
instance_mechanar.cpp
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#include "ScriptMgr.h"
19#include "InstanceScript.h"
20#include "mechanar.h"
21
22static DoorData const doorData[] =
23{
28};
29
31{
32 { DATA_GATEWATCHER_GYROKILL, {{ 1933 }} },
33 { DATA_GATEWATCHER_IRON_HAND, {{ 1934 }} },
34 { DATA_MECHANOLORD_CAPACITUS, {{ 1932 }} },
35 { DATA_NETHERMANCER_SEPRETHREA, {{ 1930 }} },
36 { DATA_PATHALEON_THE_CALCULATOR, {{ 1931 }} }
37};
38
40{
41 public:
43
45 {
47 {
52 }
53
54 bool SetBossState(uint32 type, EncounterState state) override
55 {
56 if (!InstanceScript::SetBossState(type, state))
57 return false;
58
59 switch (type)
60 {
66 break;
67 default:
68 break;
69 }
70
71 return true;
72 }
73 };
74
76 {
78 }
79};
80
82{
84}
uint32_t uint32
Definition: Define.h:142
EncounterState
#define DataHeader
uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_mechanar()
static DoorData const doorData[]
DungeonEncounterData const encounters[]
@ GO_DOOR_MOARG_1
Definition: mechanar.h:39
@ GO_DOOR_MOARG_2
Definition: mechanar.h:40
@ GO_DOOR_NETHERMANCER
Definition: mechanar.h:41
@ DATA_NETHERMANCER_SEPRETHREA
Definition: mechanar.h:33
@ DATA_MECHANOLORD_CAPACITUS
Definition: mechanar.h:32
@ DATA_PATHALEON_THE_CALCULATOR
Definition: mechanar.h:34
@ DATA_GATEWATCHER_IRON_HAND
Definition: mechanar.h:31
@ DATA_GATEWATCHER_GYROKILL
Definition: mechanar.h:30
#define MechanarScriptName
Definition: mechanar.h:23
bool SetBossState(uint32 type, EncounterState state) override