uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_mechanar()
static DoorData const doorData[]
DungeonEncounterData const encounters[]
@ DATA_NETHERMANCER_SEPRETHREA
@ DATA_MECHANOLORD_CAPACITUS
@ DATA_PATHALEON_THE_CALCULATOR
@ DATA_GATEWATCHER_IRON_HAND
@ DATA_GATEWATCHER_GYROKILL
#define MechanarScriptName
bool SetBossState(uint32 type, EncounterState state) override
instance_mechanar_InstanceMapScript(InstanceMap *map)