void AddSC_boss_sulfuron()
@ SPELL_DEMORALIZING_SHOUT
@ EVENT_DEMORALIZING_SHOUT
void JustEngagedWith(Unit *who) override
virtual void JustEngagedWith(Unit *)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
bool HasUnitState(const uint32 f) const
#define RegisterMoltenCoreCreatureAI(ai_name)
@ BOSS_SULFURON_HARBINGER
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
void UpdateAI(uint32 diff) override
boss_sulfuron(Creature *creature)
void JustEngagedWith(Unit *victim) override
void UpdateAI(uint32 diff) override
void JustEngagedWith(Unit *victim) override
void JustDied(Unit *) override
npc_flamewaker_priest(Creature *creature)